Faceware facial mocap5/29/2023 ![]() ![]() ![]() These shapes are not only very important when doing traditional facial animation – in order to sell the idea that a person is speaking – but also are the shapes the software has trouble picking up. The actor’s performance must also be somewhat exaggerated when making specific sounds and mouth shapes such MBP, O, and EE. ![]() This gives a clear view of the mouth and eyes which are harder to record and analyze than the eyebrows. The camera must be placed slightly below the center of the face – with the nostrils barely visible. The process involves recording an actor using the headset with a mounted GoPro camera provided by Faceware (or any other clear footage of a person’s face shot by any camera), using the analyzer software to train Faceware to find the person’s eyes and nose, brows, and mouth, then retargeting that information onto a face rig.įor our testing, Susan Darvishi graciously agreed to be our actor (thank you Susan!), and we were quickly able to figure out how to create an ideal recording. It only requires that you have a decent facial rig to place the motion capture information onto – which we did thanks to the changes Thomas made to Ayara’s face. The software is very easy to use and can help create an entire performance in the course of a few hours. I mentioned in my previous post that I was really looking forward to working with the tech and that it seemed pretty straightforward. Over the last 2 weeks, Thomas and I had been figuring out how to get good facial capture results through the use of Faceware. ![]()
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